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The difficult controls in drift races and the unspectacular lighting of the racing events are criticized, which makes the game look a bit like a slimmed-down Gran Turismo.
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The realistic driving physics and the stable frame rate are praised. These were the best ratings to date for a game in the Need-for-Speed series. On the Metacritic website, on which test reports are collected and an average is calculated from their ratings, Shift achieved between 83 and 84 out of 100 points on the individual platforms. The game was largely positively received in the trade press. In North America, Shift was released on September 15, 2009. While EA Montreal with Need for Speed: Nitro an arcade racing game for consoles and Black Box and EA Shanghai online racing game Need for Speed: World developed, the British Studio Slightly Mad was entrusted with the production of a race simulation. In order to cover different directions of the racing game genre, the company hired three studios to develop different titles. The game includes the following cars:Īfter the release of Need for Speed: Undercover, Electronic Arts planned to continue the Need for Speed franchise despite the many negative reviews the game had received. One innovation is the factory conversion, in which the car is converted into a racing car. The performance tuning and fine tuning are much more extensive than the optics tuning, which in this part is largely limited to the car color, stickers, rims and spoilers and is no longer individually adaptable as in previous parts. The vehicles can be modified in a variety of ways. The player gains additional garage spaces by leveling up.
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The number of vehicles he can own at the same time depends on the number of garage spaces available. The player gains access to vehicles by purchasing them with prize money. While volume models such as Seat Leon or VW Golf are predominantly represented in the first class, powerful exotic models such as the Koenigsegg Agera or the Pagani Zonda are represented in the highest class. Like the racing events, the vehicles are divided into four classes based on their performance. Need for Speed: Shift includes 65 licensed vehicles from numerous manufacturers such as Audi, Aston Martin or Koenigsegg. The aim of these races is to achieve the highest possible number of points by drifting well. Drift races are held on short, winding sections of the route. The winner is the one who can win two of the three races.
#Xinput test need for speed rivals drivers
In duels, two drivers compete against each other. The aim of this racing mode is to achieve the lowest possible lap time. In time trials, the drivers compete one after the other.
#Xinput test need for speed rivals driver
The driver who is the last in the race wins. In Eliminator races, the last-placed driver is eliminated on each lap. Endurance races are circuit races that are held over a particularly long distance. In manufacturer races, all drivers are given the same, unmodified vehicle. There are special variants of this type of race. The winner is the driver who reaches the finish line first after a certain number of laps. Up to 20 drivers compete against each other on a closed circuit. The most common racing mode is the circuit racing. In addition, the game contains fictional routes that lead, for example, through downtown London. Need for Speed: Shift recreates some real tracks, including the Brands Hatch Circuit, Laguna Seca Raceway, Silverstone Circuit or the Nordschleife. If the player's driver level rises, they will receive rewards, such as additional money or invitations to special racing events. If the player reaches certain point limits, his driver level increases. Points are also credited to the cross-race user account. Bonus goals include, for example, driving cleanly through all corners of a route or undercutting a specified lap time. The player earns points during a race for special driving skills, such as driving on the ideal line or driving at top speed. In some races, the player can also win stars by achieving certain scores and completing bonus goals. He receives this primarily for victories. The player progresses in the career by collecting stars in the races. Each class consists of several racing events. To do this, he has to work his way through four classes of increasing difficulty. He then tries to reach the NFS World Tour. The player can change these settings manually later. Based on the player's driving performance, the game sets a suitable level of difficulty and activates or deactivates certain driving aids, such as an anti-lock braking system. The player takes on the role of a racing driver who works his way up within a racing league.Īt the beginning of a game the player is provided with a vehicle with which he drives two introductory laps. The game principle differs significantly from its direct predecessor Undercover and is comparable to its predecessor ProStreet.